The members absolutely loved it and users do it all the time, too, and share screenshots. They said it would be fun if you could build a tower out of all seven characters, so we decided to try it out right away, and we created a function to create a human tower and brought it with us into the next meeting. But then they very determinedly started stacking the characters on top of each other one by one. “When we first showed the members a prototype in a meeting, the only way you could move the characters was by dragging them. “Just as we were thinking of naming it something that would be easier to understand, Jin suddenly suggested we call it ‘today’s missions.’ When we heard that, it was a perfect fit for the concept behind the storyline, which progresses day by day.” Oh said that building on the members’ ideas also brought about new functions that weren’t originally there. “Typically it’ll be called something like a mission system or quests,” Oh said. The idea to refer to the in-game quest function as “today’s missions” was Jin’s. Trading ideas with each other allowed for more exciting final product, too. j-hope and SUGA were immediately satisfied with the early versions so they look pretty much the same.” Oh said reflecting all these details “wasn’t easy, of course, but we were actually more driven by all their comments,” adding that it was a continuous process of meeting with the BTS members and repeatedly thinking about how to work the suggestions into the game until the next month’s meeting. It was actually the other members who asked that Jin’s lips be fuller, so we modified them, which made it cuter. “V had a lot to say about the hairstyle, RM thought the facial expressions should be funnier and Jung Kook and Jimin had detailed suggestions for the eyes and faces, all of which was a lot of help when designing the characters. I remember how amazed j-hope was, laughing his head off as he was watching them move around in the video, saying, How can they move like that when their arms and legs are so short? The decision to go with the characters with their current proportions was largely influenced by the members’ strong preference for the SD character dance video.” The team exchanged ideas with the BTS members from the sketch stage to create a basic outline and naturally the final design incorporates a wealth of comments from the members as well. Of all the candidates, they were most drawn to the cute little SD -style characters. “At the first meeting, we showed the members cut-outs of characters we worked on with various proportions and sample videos we made of how they looked dancing. When creating the items that users can use to decorate their personal virtual space, focus was placed on making faithful copies of things from the world of BTS, including the actual stage from the BTS 2021 MUSTER fan meeting event and things from their music videos, like the classic car in SUGA’s “Daechwita” video and the ice cream truck from “Dynamite.” “Since the game uses BTS’s IP, the key was in how faithfully we could represent BTS,” Kang Poorm, with the HYBE IM Game Planning Team, explained, shedding light on the direction they took while developing In the SEOM with BTS.ĭevelopment kicked off with “asking the members what kinds of things they usually like to do and the things they want to have the most,” Oh said, adding they “held around 10 meetings in person with the members over the course of around a year while developing the game and continuously sent ideas back and forth, too.” Oh said they felt strongly that the characters in In the SEOM with BTS should be designed from scratch with the BTS members. On top of that, every item in the game is something closely related to BTS, meaning ARMY will recognize them right away when they play the game. “The whole crew was watching with sweaty palms because the members weren’t given any guidelines whatsoever,” Oh revealed. At the first meeting, the BTS members all shared one feeling in common: “We’d like it to be a game that we would want to play ourselves.” Jung Kwang Hyun, with the HYBE IM Game Art Team, said that “the most important thing was what kind of game the members wanted to make.” As can be seen in the web series BTS Become Game Developers, “everything was done on the spot,” including the game’s title, which was chosen thanks to an idea from RM and SUGA, and the logo, which the members took turns drawing together.
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